

In Survival mode, enemies that are killed by the Sole Survivor yield twice as much experience. XP is also awarded for enemies that kill each other within sight of the player character. However, the player character must damage the target for at least 25% of its Hit Points before the follower makes the kill in order for the experience points to count. Similar to Fallout: New Vegas, Fallout 4 also awards experience points for kills made by a follower.

The higher the Intelligence, the lower the chance of activating the perk. The Idiot Savant perk offers significant XP increases, increasing the XP gained from any action by 3x or 5x depending on the perk rank. The higher the Sole Survivor's Intelligence, the more experience points they earn. This increases the usefulness of followers and significantly reduces the hassle of having to compete with them for XP. Unlike Fallout 3, Fallout: New Vegas awards XP for kills made by followers. This somewhat alleviates the stress encountered while playing the game simultaneously on Hardcore, as it is not necessary to play it on Very Hard. XP caps at level 20 on all difficulties without the Broken Steel add-on, which increases the cap to level 30.įallout: New Vegas does not reward XP based on the level of difficulty selected, despite the manual (PC and Xbox 360 version) stating otherwise. In the end, the player's skills and play style determine which difficulty setting allows for optimal leveling. The additional experience from fights on Very Hard compared to Very Easy is somewhat compensated by the enemies being much tougher. For example, a deathclaw is worth 25 XP on Very Easy, 50 XP on Normal and 75 XP on Very Hard. Playing on Very Hard instead of Normal makes a kill worth 50% more experience, while playing on Very Easy makes it worth 50% less. Educated Fallout 3 difficulty modifier Ĭhanging the difficulty level will also change the experience gained from killing enemies.
